AI Insights · Timothy · January 2023
Top 5 Casual Games on Android in Uruguay for Q4 2022
Explore the performance of the top five casual games on the Android platform in Uruguay during Q4 2022, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2022, the top five casual games on the Android platform in Uruguay showcased a variety of trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game performed.
Subway Surfers from SYBO Games saw varied weekly downloads, starting at around 3.2K in late September and fluctuating throughout the quarter, peaking at 3.5K in the last week of December. Weekly active users remained relatively stable, averaging around 32K, with a slight dip in early December but recovering by the end of the month. The game's weekly revenue showed some fluctuations, peaking at $20 and dipping to as low as $1 by the end of the quarter.
Pou, developed by Zakeh, experienced a steady increase in weekly downloads, starting at 1.8K in late September and reaching up to 3.3K by the end of December. The active user base also showed a growth trend, moving from approximately 85K to nearly 90K by the end of the quarter. Pou’s weekly revenue had minor fluctuations, with notable peaks at $20 and $13.
Words of Wonders: Crossword by Fugo Games had a varied performance in terms of weekly downloads, starting at 3.5K and experiencing a dip to 1.6K in mid-December before recovering to 2.5K by the end of the month. Active user numbers followed a similar trend, peaking at nearly 15K and dropping to around 12K before rising again. Revenue for the game peaked at $50 in early December, maintaining a generally steady performance throughout the quarter.
Among Us from Innersloth LLC showed a consistent increase in weekly downloads, starting at 1.9K and peaking at 3.4K by the end of December. Active users for Among Us also saw a significant rise, from around 2.6K to over 4.6K. Revenue for the game was relatively low, with notable peaks at $23 and $15 during the quarter.
8 Ball Pool by Miniclip.com maintained a steady performance in weekly downloads, starting at 2.5K and peaking at 3K by the end of December. The game’s active user base hovered around 28K to 29K throughout the quarter. In terms of revenue, 8 Ball Pool saw consistent growth, peaking at $701 in the final week of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.